Step into the action with Skyfall Battle, a 2D Unity game showcasing dynamic player combat, enemy AI, and engaging level progression.
Carry The Car, a JavaFX-based game project I developed as part of my journey in game development and object-oriented programming.
An online non-credit course authorized by Standford University and The University of British Columbia and offered through Coursera.
Course: CSE 4485 - Game Design and Development
Institution: United International University (UIU)
Credit Hours: 3.00
Key Topics:
Game history & design | Character modelling & animation | Programming fundamentals | 3D virtual worlds |
Game engines & debugging | AI in games | Multiplayer & networking | Applications (simulation, animation,
etc.)
My Outcomes:
✅ Learned game architecture, design process, and AI concepts
✅ Gained experience with Unity, C#, and OOP principles
✅ Built and deployed a customized game project
I am Asib, a university student. Back in my childhood in 2011, I saw that the hero of the movie Mr. Perfect, actor Prabhas, was a video game developer. At that moment, a question arose in my mind — how are games made? Since then, I have dreamed of becoming a game developer when I grow up. This became my dream and passion. I am currently learning Unity game development and working on problem-solving. Alongside Unity, I also have a basic understanding of Unreal and Godot.
I have developed projects that include player health systems, scoring, bullet shooting mechanics, enemy AI behaviors, level progression, and custom save/load systems using binary serialization. My focus is on building games that are not only fun to play but also optimized for performance and smooth user experience.
My dream is to achieve global success in the game industry, creating games that players around the world will remember and love.